Math for Programmers: 3D graphics, machine learning, and simulations with Python

Math for Programmers: 3D graphics, machine learning, and simulations with Python

English | 2020 | ISBN: 978-1617295355 | 688 Pages | PDF, EPUB, MOBI | 84 MB

To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What’s inside
  • Vector geometry for computer graphics
  • Matrices and linear transformations
  • Core concepts from calculus
  • Simulation and optimization
  • Image and audio processing
  • Machine learning algorithms for regression and classification