English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 2h 45m | 469 MB
Get a fun introduction to the world of game programming with C++. This course, part two in a series, teaches the next-level basics of game development with C++ and the Simple and Fast Multimedia Library (SFML). Follow along and learn how to build a fully playable sample game: an addictive split-screen puzzle based on the hit indie game Thomas Was Alone. Instructor John Horton stretches your C++ knowledge with topics such as split-screen functionality, immersive directional sound (spatialization), custom levels, collision detection, particle-driven effects, and realistic texturing with OpenGL programmable shaders. Learn how to build abstract playable character classes, code polymorphic functions for collision detection, and create sound manager and HUD classes. While building the game, you also learn how to make better use of advanced object-oriented programming concepts such as inheritance and polymorphism. All the software used in the course, including Visual Studio, is free, but you can follow along with the development tools of your choice.
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Abstract classes
- Level design
- Collision detection
- The HUD class
- Extending SFML classes
- Particle systems