Android App Development Essential Training

Android App Development Essential Training
Android App Development Essential Training
English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 5h 20m | 1.03 GB

Learn everything you need to know to get started building Android apps with Google’s Android Studio and Android SDK. David Gassner starts with a brief look at the history of Android and the latest iteration, Android 6.0 (aka Marshmallow). Then, after you set up your development environment, he shows you how to prepare virtual and physical devices for testing and create a new Android project: a shopping app for a fictional sportswear company. Using this example app, David demonstrates how to define the user interface with XML and widgets, control the app behavior with Java, set up “between screen” navigation, and display lists of data and images. Plus, learn how to enable support for the different screen sizes and pixel densities of the 24,000+ Android models on the market today.

Topics include:

  • Installing and configuring Android Studio
  • Creating virtual devices and connecting physical devices for testing
  • Working with project files such as the app manifest and Gradle scripts
  • Defining the user interface
  • Modifying material design themes and styles
  • Adding views
  • Displaying messages
  • Handling events and changes in screen orientation
  • Displaying images
  • Managing navigation with activities and layouts
  • Supporting different screen sizes
  • Working with data
Table of Contents

Introduction
Welcome
What you need to know before starting this course
Using the exercise files

1. Android Development Fundamentals
Exploring the history of Android
Exploring the Android app framework
Programming with Java
Install Android Studio on Windows
Install Android Studio on Mac
Configure the Android SDK

2. Getting Started
Create your first Android app
Create virtual devices for testing
Connect a physical device for testing
Add command line tools to the path
Explore the SDK’s command line tools
Use the developer documentation

3. Working with Android Studio Projects
Explore the project structure
Manage Gradle build scripts
Manage the app manifest file
Use dependencies and support libraries

4. Define the User Interface
Create layout resource files
Modify material design themes and styles
Lay out screens with ViewGroup and View
Units of measurement
Using LinearLayout containers
Using RelativeLayout containers
Add views to a view group with Java
Display and collect text values
Display messages with Toast and Snackbar

5. Work with Events
Explore the activity lifecycle
Trace lifecycle events with Logcat
Handle View events in layout files
Handle View events with Java code
Handle changes in screen orientation

6. Display Images
Create a custom launcher icon
Display an image resource with ImageView
Display image resources at runtime
Display images from the assets folder

7. Work with Menus and the Action Bar
Define the options menu with XML
Add items to a menu at runtime
Display menu items in the action bar

8. Manage Navigation
Create new activities and layouts
Start activities with explicit intents
Open other apps with implicit intents

9. Support Multiple Screens
Android market fragmentation
Create alternative resources
Define alternative dimension resources
Create multiple versions of images
Lay out activities with fragments

10. Work with Data
Display an array of data in a list
Customize list item displays
Customize text and image displays
Create and open a detail activity
Pass data to a detail activity
Return data to a parent activity

Conclusion
Next steps